I believe that Rally is probably the most time consuming and most detailed level I have created. I wanted this to be as lifelike as possible and it was mainly achieved with time and effort. It is heavily based of the Tour de Forest Rally that was held in 2018
I did a lot of things that I am not used to in this project and went back on my own words. For example, the fog should be the same colour as the skybox to create depth and hide background details. However, a green a dense fog shows more of the mossy and musky feel to the forest.
The dirt track is my most favourite part of this. I used two separate textures to show the worn tread marks, which are usually quite moist, and the dryer stone which is elevated in the middle and side path to give the effect that many cars travel through this section of the forest.